My research aims to bring the best theory from cognitive science into applied settings using novel technologies. Rather than “experiments” or “assessments”, therefore, I’ve developed simple games for tablets, web-browsers, and virtual reality headsets, which permit the measurement of hand-eye coordination and cognitive processes. In this way, it may be possible to identify those children and teenagers who are at risk of falling behind their peers, using scalable, affordable technologies. Perhaps one day being better able to tailor pedagogical approaches to individuals’ needs.

More broadly, I'm interested in engaging young people with science. Rather than using schools as participant pools, we aim to bring students closer to the scientific method, providing interactive lessons, workshops, and data sets. Through this approach, we hope to educate and inspire future generations of scientists from all backgrounds.
You can play a demo of my work here: https://www.fruitbatsplat.com/demo

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