Data Request
Approved

A cohort analysis of the relationships between digital game habits and wellbeing.

Digital games are a hugely popular and successful pastime. Three quarters of all 12-17 year olds regularly play games online (Ofcom, 2022). Games can offer relaxation and distraction which can help with mental health and flourishing. At the same time, too much play can lead to disengaging from other activities such as physical exercise and social activities, which can lead to a deterioration in mental health. To understand how games interact with the mental health of children, we first need to understand what, if any, associations there are between how much people play, how they play and their mental health. The goal of this project is to analyse the children taking part in Born in Bradford to understand how much they are playing digital games and engaging in activities related to gaming and to relate this to their general resilience, wellbeing and social connections. These findings will provide a foundation for more focused investigations into how games can support mental health of children but also when they can be detrimental.

Lead Applicant

Paul Cairns

Lead Organisation

University of York

Date of Meeting

13/11/2024

Type of Request

Born in Bradford

Sign Up to Our Newsletter

Stay informed and inspired — sign up for our newsletter to receive the latest updates, research insights, and ways to get involved directly in your inbox!

"*" indicates required fields

This field is for validation purposes and should be left unchanged.
Born in Bradford letterpressed print
Born in Bradford logo
Privacy

This website uses cookies so that we can provide you with the best user experience possible. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful.

For more information, please visit our Privacy Policy.